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SKALV - FPS shooter

8 weeks game project at The Game Assembly.

What I worked on in this game:
- Environment-tilesets
- Environment atlas texture and additional unique textures
- Weapon design together with animator Joakim Fridlund
- Weapon modelling and texturing
- Interface/menu design and UI
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Made in 8 weeks at The Game Assembly
by the group NEON SMOKE
5 programmers
3 Game Artists
1 Technical Artist
1 Animator
2 Level Designers

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We made our own graphical engine
We use Unity for level Design
We modell in Maya and zBrush and texture in Substance Painter

Skalv Trailer - Neon Smoke

Skalv Playthrough